Have you ever had issues with culling radius due to the amount of players in the same map zone? With this script you can create a workaround to that issue, by creating different instances on the map (using interiors or whatever you decide). You can configure using PolyZone points the limits of the zone, and assign it a different "routing bucket" value. The game will perform a seamless transition when the player enters and leaves the created zone.

All files are locked by CFX Escrow System except for config.lua.