Culling Zones

10.00 EUR

Description

Have you ever had issues with culling radius due to the amount of players in the same map zone? With this script you can create a workaround to that issue, by creating different instances on the map (using interiors or whatever you decide). You can configure using PolyZone points the limits of the zone, and assign it a different "routing bucket" value. The game will perform a seamless transition when the player enters and leaves the created zone.

Features

  • All frameworks supported. All, the script is standalone.
  • Be able to have more than 32 players in the same area by just dividing the map in different instances.
  • Enable/Disable debug mode to view the polyzones created.
  • The script is 100% optimized. Check resource monitor below.

Config Preview

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To be aware

  • When entering or leaving a zone, the AI population will reset on the client side due to changing instances.
  • Players from different instances cannot see or listen each other.

All files are locked by CFX Escrow System except for config.lua.